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Random.insideUnitCircle always returns (0, 0)
Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle);... Read more
[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loadin...
To reproduce:1. Download attached project2. Build it for iOS platform-- If there would be any issues with building project open XCla... Read more
XRNodeState.TryGetAngularVelocity returns incorrect values while using O...
Steps to reproduce:1. Download the latest attached project(XRNODEBUG.zip)2. Open the project3. Enable VR and set SDK to OpenVR4. Ent... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more
Editor crashes when entering/exiting play mode with a high number of Til...
Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...
How to reproduce:1. Open the attached project2. Build and run Test scene on iOS device3. Click "Start Recording" and then choose "Re... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping