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0
votes
Duplicate

Random.insideUnitCircle always returns (0, 0)

Scripting

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Jan 09, 2018

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Version/s: 2018.1.0a6

Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle);... Read more

0
votes
By Design

[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loadin...

IL2CPP

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Jan 09, 2018

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Version/s: 2017.3.0b7, 2017.3.0f3

To reproduce:1. Download attached project2. Build it for iOS platform-- If there would be any issues with building project open XCla... Read more

2
votes
Duplicate

XRNodeState.TryGetAngularVelocity returns incorrect values while using O...

XR SDK

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Jan 09, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Download the latest attached project(XRNODEBUG.zip)2. Open the project3. Enable VR and set SDK to OpenVR4. Ent... Read more

0
votes
Duplicate

Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...

Animation

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Jan 09, 2018

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Version/s: 2017.3.0p1, 2017.3.0a1

Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more

0
votes
Duplicate

Editor crashes when entering/exiting play mode with a high number of Til...

2D

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Jan 09, 2018

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Version/s: 2017.2.0b4, 2017.2.0f3

Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more

0
votes
Won't Fix

[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...

Mobile

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Jan 09, 2018

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Version/s: 2018.1.0b2

How to reproduce:1. Open the attached project2. Build and run Test scene on iOS device3. Click "Start Recording" and then choose "Re... Read more

0
votes
Not Reproducible

[Speed Tree]Assertion failed error appears when the user stops play mode...

Speedtree Integration

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Jan 09, 2018

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Version/s: 2018.1.0b1, 2018.1.0b2

Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more

0
votes
Duplicate

[Auto] Baked lights don't fallback to Realtime when GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more

0
votes
Fixed

[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...

Camera

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Jan 09, 2018

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more

0
votes
Fixed

[Auto] Baking pipeline still runs even if GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more

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