Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b4
Issue ID
832184
Regression
No
[ScriptingAPI] Editor hangs and AABB errors spammed in the console after passing zero value to terrainData.size
Steps to repro:
1. Open attached project;
2. In the Project folder go to Assets -> Scenes -> API;
3. Open 'СreateTerrainFromAPIbug' scene;
4. Launch the scene.
Actual result:
Editor hangs and errors are spammed in the console:
Invalid AABB aabb
UnityEditor.DockArea:OnGUI()
See attached gif video.
The bug is caused by passing zero variables to terrainData.size.
Expected result:
Message "Terrain size should be bigger than 1" should be displayed. The behaviour should be consistent with setting terrain size in Terrain Component's inspector (TerrainSettings), where values lower then 1 are always clamped to 1.
Notes:
- Reproducible in Unity 5.5.0b4, 5.4.0f3, 5.3.6p1;
- Reproducible on OSX 10.11.6;
- Partial regression from 5.4 on OSX (Editor doesn't hang on this platform in 5.3.6p1).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment