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[Cloth] Removing cloth component from object with rendered mesh crashes ...
How to reproduce: 1. Create a new scene 2. Create empty game object 3. Add Cloth component to it ( Add Component -> Cloth) 4. In S... Read more
Wrong Texture reference in AssetBundle variants
How to reproduce: 1. Open the attached project "case_845762-TextureIssue.zip" 2. Open the "TextureIssue" scene from the Scenes fold... Read more
[Android] Some superscript characters are not shown
Steps to reproduce: 1) Download attached project ' TextTester.zip' and open in Unity 2) Change platform to android 3) Build and run... Read more
NullReferenceException when changing font to none
To reproduce: 1. Create new project 2. Add Text to scene 3. Change font to none 4. Observe null reference exceptions NullReferenc... Read more
Game Objects are not rendered in scene view
To reproduce: 1. Create new project 2. Add any Cube to scene 3. Notice that object is not rendered in scene view Expected: Object ... Read more
Null reference exception after launching editor with Facebook module ins...
To reproduce: 1. Create new project 2. Notice two errors in console NullReferenceException: Object reference not set to an instanc... Read more
[iOS][Metal] Crash in "InvalidateState() + 64 at GfxDeviceMetal.mm:1343 ...
Reproduction steps: 1. Open the attached project. 2. Make sure graphics API is set to "Metal". 3. Build for iOS and open the Xcode p... Read more
Physics (3D) Raycaster does not work with IPointer/Drag events in IOS bu...
STR: 1. Open the main scene 2. Build the project for IOS 3. Deploy and run on a device 4. Touch the lower sprite labelled '3D' Exp... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more
Camera Preview disappears after locking Inspector Window
Ok, I figured out the bug. I'll provide more details in a comment below, but here are the basic repro steps: * Open up Editor * Mak... Read more
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