Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1p1
Issue ID
956949
Regression
No
Substance material fails to correctly render in editor when build platform is set to Android or iOS
To reproduce:
1. Download and open attached "MobileSubstanceNormalTest.zip" project.
2. Go to build settings and change Build platform to standalone.
3. Observe how Substance material on "Sphere" game object should look.
4. Change Build platform to android or iOS.
5. Notice that "Sphere" game object looks differently.
Expected result: Sphere looks the same independently from build platform.
Actual result: Substance material on Sphere looks incorrect when build platform is set to android or iOS.
Reproduced with: 2018.1.0a1, 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 5.6.3p4.
Note: When built to android device everything looks correct. Issue happens only in editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
This is a duplicate of issue #874778