Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1p1
Issue ID
956949
Regression
No
Substance material fails to correctly render in editor when build platform is set to Android or iOS
To reproduce:
1. Download and open attached "MobileSubstanceNormalTest.zip" project.
2. Go to build settings and change Build platform to standalone.
3. Observe how Substance material on "Sphere" game object should look.
4. Change Build platform to android or iOS.
5. Notice that "Sphere" game object looks differently.
Expected result: Sphere looks the same independently from build platform.
Actual result: Substance material on Sphere looks incorrect when build platform is set to android or iOS.
Reproduced with: 2018.1.0a1, 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 5.6.3p4.
Note: When built to android device everything looks correct. Issue happens only in editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #874778