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Fixed in Unity 2018.1



Found in


Issue ID




Setting Collider.enabled to False in Animation does not disable the Collider




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

Steps to reproduce:
1.Open attached “” Unity project
2.Open scene “Test"
4.Select “Collider Parent” object in Hierarchy
5.Enter Play mode (with Gizmos enabled)

Expected results:
Collider disappears after it is disabled in Animation
Actual results:
Collider does not disappear after it was disabled in Animation and is stuck in the position it was disabled in until it is re-enabled again

Reproduced in: 2017.3.0b4, 2017.2.0f3, 2017.1.2f1, 2017.1.1p3, 2017.1.1p2
Didn’t reproduce in: 2017.1.1p1, 5.6.4f1, 5.5.5f1
Regression introduced in: 2017.1.1p2

Comments (2)

  1. 6927a092694ec9c7392e5786bbe1b556?d=mm


    Oct 20, 2017 01:14

    This is a serious issue for our team. Can we get a patch release?

  2. 5f7b7dd4e0694d77fb4ac545a52ae608?d=mm


    Oct 12, 2017 15:52

    Would really like to see this fixed soon, Especially since 2017.2 looks really nice and this bug is kinda preventing me from upgrading. Hopefully in the next 2017.2 patch release the Unity team squashes this bug :D

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