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Single clicking on an overlapping Standalone window's edge results in wi...
How to reproduce:1. Open two instances of the attached Standalone "Build_2017.4.zip"2. Partially overlap multiple Standalones3. Sing... Read more
[Android] Thread.CurrentThread.CurrentCulture.TextInfo.OEMCodePage retur...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the “Unzip!” button which Actual: The value of OEMCodePage i... Read more
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options#1 0x00555773e85e14 in InitializeMonoFr... Read more
Creating a new asset with a filename that includes multi-byte Unicode ch...
1) In the Project, create a new Material asset with the following filename: がぎぐげごばびぶべぼぱぴぷぺ2) Notice that when the asset is created t... Read more
Shader RenderQueue changes are not reflected on Projectors when RenderQu...
How to reproduce:1. Open the attached project ("case_1170548-projector-render-queue")2. Open the repro scene ("SampleScene")3. Selec... Read more
[Android] [LWRP] [Vulkan] Build crashes when having any object in front ...
Steps to reproduce:1. Open user-supplied project ("AceTension.zip").2. In the build settings select only in -> "Scenes In Build" ... Read more
[IL2CPP]Memory leak in ParticleSystem.GetParticles when using a Mesh par...
How to reproduce:1. Open the attached project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-> Profile4... Read more
Crash on Tree::ComputeWindPropertiesForAllVisible when entering Play mode
How to reproduce:1. Open the "Tree_Crash.zip" project2. Open the "Scene.unity" scene3. Open the "Tree" prefab4. Enter Play Mode5. Sw... Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce:1. Open attached project2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3.0a... Read more
[Trail Renderer] Trail's Width curve key properties do not mark as selec...
How to reproduce:1. Create a new project2. Add 'Trail Renderer' component to any Game Object3. Go to 'Width' property4. Right-click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field