Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2018.3.0a6
2019.1.0a1
2019.1.9f1
2019.2.0a1
2019.3.0a1
Issue ID
1169421
Regression
No
Crash on Tree::ComputeWindPropertiesForAllVisible when entering Play mode
How to reproduce:
1. Open the "Tree_Crash.zip" project
2. Open the "Scene.unity" scene
3. Open the "Tree" prefab
4. Enter Play Mode
5. Switch to Scene View
6. Exit Play Mode
7. Exit Prefab View
8. Enter Play Mode
Actual result: Unity crashes.
Reproducible with: 2018.3.0a6, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10.
Notes:
A failed assertion is thrown when entering Play mode in prefab mode:
Assertion failed on expression: 'm_TreeNode.IsInList()'
Failed Assertions starts spamming after leaving Play Mode in prefab mode with Scene View opened:
Assertion failed on expression: 's_VisibleTreeNodes.empty()'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
------------------------------------
Fixed in 2020.1.0a20, 2019.3.0f6.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
shubhamswaraj2021
Aug 20, 2020 01:53
good one <a href="https://www.lyricsauto.com">lyricsauto</a>