Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2018.3.0a6
2019.1.0a1
2019.1.9f1
2019.2.0a1
2019.3.0a1
Issue ID
1169421
Regression
No
Crash on Tree::ComputeWindPropertiesForAllVisible when entering Play mode
How to reproduce:
1. Open the "Tree_Crash.zip" project
2. Open the "Scene.unity" scene
3. Open the "Tree" prefab
4. Enter Play Mode
5. Switch to Scene View
6. Exit Play Mode
7. Exit Prefab View
8. Enter Play Mode
Actual result: Unity crashes.
Reproducible with: 2018.3.0a6, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10.
Notes:
A failed assertion is thrown when entering Play mode in prefab mode:
Assertion failed on expression: 'm_TreeNode.IsInList()'
Failed Assertions starts spamming after leaving Play Mode in prefab mode with Scene View opened:
Assertion failed on expression: 's_VisibleTreeNodes.empty()'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
------------------------------------
Fixed in 2020.1.0a20, 2019.3.0f6.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
shubhamswaraj2021
Aug 20, 2020 01:53
good one <a href="https://www.lyricsauto.com">lyricsauto</a>