Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1170548
Regression
No
Shader RenderQueue changes are not reflected on Projectors when RenderQueue is edited in the inspector
How to reproduce:
1. Open the attached project ("case_1170548-projector-render-queue")
2. Open the repro scene ("SampleScene")
3. Select "sky" material in the Project tab
4. Change the "Render Queue" value to be greater than 3000
5. Save the change and see that scene view hasn't changed
6. Select the "sky" game object
7. Disable and then re-enable the "Projector" component
8. Inspect that the scene view has updated
Expected results: RenderQueue changes are reflected on Projectors when RenderQueue
Actual results: RenderQueue changes are not reflected on Projectors when RenderQueue until the scene is updated
Reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Projector is a system not supported in SRP and as there is a valid workaround (enable / disable the projector component) we will not be investing in a real fix.