Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.3f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1170548
Regression
No
Shader RenderQueue changes are not reflected on Projectors when RenderQueue is edited in the inspector
How to reproduce:
1. Open the attached project ("case_1170548-projector-render-queue")
2. Open the repro scene ("SampleScene")
3. Select "sky" material in the Project tab
4. Change the "Render Queue" value to be greater than 3000
5. Save the change and see that scene view hasn't changed
6. Select the "sky" game object
7. Disable and then re-enable the "Projector" component
8. Inspect that the scene view has updated
Expected results: RenderQueue changes are reflected on Projectors when RenderQueue
Actual results: RenderQueue changes are not reflected on Projectors when RenderQueue until the scene is updated
Reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Resolution Note:
Projector is a system not supported in SRP and as there is a valid workaround (enable / disable the projector component) we will not be investing in a real fix.