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Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...
Reproduction steps: 1. Open attached project (Cursor.zip) 2. Open "3D Objects" scene 3. Hit play 4. Press "space" to lock the cursor... Read more
Selecting game object in the hierarchy after adding Text component via s...
Steps to reproduce: 1. Open attached project "componenttest.zip" 2. Open "1" scene 3. Enter play mode - Object is created via script... Read more
Profiler window colors are hard to separate
It is hard to read and separate some new colors in Profiler window like Scripts and Others colors or Native Memory and GI colors (co... Read more
[TreeCreator]'Failed extracting collision mesh because vertex at index 2...
To reproduce: 1. In a new project, go to GameObject -> 3D Object -> Tree 2. Add Mesh Collider to the tree object 3. Select the only... Read more
[Android/Multiscreen] App crashes on attempt to init external display
Not device specific. STR 0. Connect to your android device second screen, eother oever MHL cable or using ChromeCast 1. build and r... Read more
[VR] switching stereo rendering during playback causes rendering issues
if the stereo rendering method is changed during playback rendering issues occur. Read more
NullReferenceException when un-docking preview window
Un-docking (RMB-click on previewer bar) generates an error in the console... NullReferenceException: Object reference not set to an... Read more
[WSA] Profiler is blocked by Windows Firewall in 5.5.0b11
Reproduction steps: 1.Build any project to Windows Store Apps using Development build (with or without Auto-connect profiler) 2. Dep... Read more
[OSX] Flickering when resizing standalone game window
STR: 1. Open the "MainScene" in the project. 2. Build and run the scene 3. Resize the window Result: you can see the window flickeri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
- [D3D12] HDRP DLSS resource state is reported incorrectly when when calling ClearUnorderedAccessViewFloat