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Building silent crashes on loading scene with many NetworkBehaviour objects
To reproduce: 1) Open attached project 2) Change Build Order so that only "Arena_scene" is built 3) Load the scene and see that it d... Read more
Editing curve key value in animation changes labels alignment in animato...
To reproduce: 1. Open Animator and Animation windows 2. Open scene '111' 3. Select Directional Light game object in the Hierarchy 4.... Read more
Project Window's path bar displays information inconsistently when resiz...
Steps to reproduce: 1. Open project 2. Enter "t:texture" into project window's search field 3. Observe the text bar while resizing t... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps: 1. Open Main scene from attached project. 2. Select the Debris sub emitter (child of Particle System) 3. In the inspect... Read more
Script Updater fails to update gameObject.audio property
Try to import the attached project and you will get compilation errors saying that various properties and methods are not part of Co... Read more
[Linear] HDR texture preview is darker than real image in Linear color s...
Prerequisite: You'll need to install tool that opens .hdr files (photoshop, hdr viewer, etc). Steps to repro: 1. Open attached pro... Read more
Bug reporter doesn't launch
Steps to reproduce: 1. Open Unity editor 2. Click on Help> Report a bug... in editor Results: Bug reporter doesn't launch Note: .... Read more
Finalizer causes Unity to crash when entering Play Mode
Reproduction steps: 1. Open project. (Attached by user) 2. Open new scene. 3. Open TestScript.cs.(Assets -> Scripts -> TestScript) 4... Read more
[AssetBundles] Multiple sprite textures produce larger sized asset bundl...
When setting a texture to 'Sprite Mode: Multiple' the format that it is stored in an Asset bundle has changed since Unity versions >... Read more
[Win][TextureConverter][API] ::Rgba32FloatToRgba32FloatConverter crash a...
Steps to repro: 1. Open attached project and 'test' scene; 2. In the upper context menu bar select EXR -> Save RenderTexture; 3. Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel