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0
votes
Fixed

[Windows] Build fail when generate solution with image assigned to Appli...

Windows

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Oct 25, 2017

-

Version/s:

Assigning image for the Application Config Dialog Banner causes crash when build solution in Windows. Repro:1. Open attached project... Read more

2
votes
Postponed

[FixInGit1.4] If publish fails or editor restarts, file changes on subse...

Collab

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Oct 25, 2017

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Version/s:

If Collab publish fails, or editor restarts, moved files which also have content changes never publish the content changes Steps to ... Read more

0
votes
By Design

Trying to turn Unity default font into TextMesh Pro SDF crashes Unity

uGUI

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Oct 25, 2017

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Version/s: 2017.3.0b4

To reproduce:1) Create new project2) In Asset Store, import TextMesh Pro3) Open Window -> TextMeshPro -> Asset Font Creator4) ... Read more

0
votes
Fixed

[Windows] Editor fails to generate VS solution when icon or configuratio...

Windows

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Oct 25, 2017

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Version/s:

Setting icon or Configuration Dialog Banner in Player Settings cause VS solution generation fail to build.It happens for both defaul... Read more

0
votes
By Design

MarkSceneDirty() and MarkAllScenesDirty() does not work when called in O...

Scripting

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Oct 25, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the user (BugOnValidateSceneDirty.zip)2. Open the "Scene0" scene3. Open the "Scene1" ... Read more

15
votes
Fixed

Building with VRWorks fails with a shader error in UnityCG

XR SDK

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Oct 25, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download and open the project on a 9xx+ Nvidia card2. Try to build for standalone Expected: build succeedsActu... Read more

0
votes
Won't Fix

[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...

Progressive Lightmapper

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Oct 25, 2017

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Version/s: 2017.3.0b5

Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes.The li... Read more

1
votes
Fixed

[OSX] Built scene can be played in higher than desktop resolution in win...

MacOS

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Oct 25, 2017

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Version/s: 5.6.4p1

To reproduce:1. Change desktop resolution to lower than default2. Open repro project3. Build and run scene4. Play on higher than des... Read more

0
votes
Fixed

GUIUtility.ScreenToGUIPoint always returns (0, 0) when used in Update()

IMGUI

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Oct 25, 2017

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Version/s: 2017.1.0f1, 2017.2.0f3

To reproduce:1. Open 'ErrorPOC' project2. Play scene3. Click RMB in game view window Expected: Input.mousePosition and ScreenToGUIPo... Read more

0
votes
Fixed

[iOS] RGBAHalf on iOS clamps the range differently to other platforms

iOS

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Oct 25, 2017

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Version/s: 2017.1.1p4

To reproduce:1. Open project attached by QA2. Open "testScene" scene3. Make sure that build platform is set to PC, Mac & Linux s... Read more

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