Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b4
Issue ID
962621
Regression
No
Trying to turn Unity default font into TextMesh Pro SDF crashes Unity
To reproduce:
1) Create new project
2) In Asset Store, import TextMesh Pro
3) Open Window -> TextMeshPro -> Asset Font Creator
4) Select any font but not Arial
5) Click 'Generate Font Atlas'
6) After generation, select "Arial" font
7) Click "Generate Font Atlas' twice
8) The first time it will cause an error, the second time it will regenerate the one selected in step 4 (possible bug?)
9) Close the Asset Creator window
10) Open it again
11) Repeat steps 6-7 (select Arial and generate twice)
CRASH!
Reproduced in 2017.2.0p1, 2017.3.0b4, 2018.1.0a1 (in 2018, after "Unity stopped working" prompt, the Unity stays frozen forever and even task manager a long time to kill it (>5 minutes)
Couldn't test 2017.1.1f1 because Unity crashes while importing the plugin
Couldn't test 2017.1.2p2 because after importing, the GUI is completely borked - https://i.imgur.com/PoHUZe8.png
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment