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Fixed in 2018.1.X
Votes
0
Found in
2017.1.1p4
Issue ID
962455
Regression
No
[iOS] RGBAHalf on iOS clamps the range differently to other platforms
To reproduce:
1. Open project attached by QA
2. Open "testScene" scene
3. Make sure that build platform is set to PC, Mac & Linux standalone
4. Select "RGBAHalf Test <- run TEST on me" game object and in the inspector tick "Test" checkbox
5. Observe the debug output of the unclamped RGBAHalf texture in the console
6. Repeat step 4 again but now with platform set to iOS
7. Notice that there is no output in the console
Expected result: Results should be consistent between different platforms using the same texture format
Reproduced with: 5.6.4p1, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.0a2
Fixed in: 2018.1.0b1
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