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[Crash] Triggering ARC in edit mode
Triggering ARC in edit mode after a domain reload crashes the editor on AudioPlayableOutput::SetTargetAudioSource. Repro Open the at... Read more
CreateSkyboxRendererList missing in RenderGraph API
[https://forum.unity.com/threads/introduction-of-render-graph-in-the-universal-render-pipeline-urp.1500833/page-3] A user provided r... Read more
Crash on WorkerManagerASIO::OnMessageReceived when performing various Un...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes predominantly occur in ope... Read more
Adding URP to a project does not respect Camera's Target Eye value
Steps to reproduce:1. Open the attached user's project "VR Spectator.zip"2. In the Hierarchy, select the "VR Spectator Camera" GameO... Read more
Crash on mono_class_get_flags when running various Unity processes
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
The PolyBrush brush deactivates when it is dragged outside of a certain ...
How to reproduce: Create a new project Install the PolyBrush Package Create any 3D GameObject in the Scene view Open the PolyBrush w... Read more
Low FPS when rotating Splines with a mesh using SetKnot
How to reproduce:1. Open the user’s attached “SplinesPerformance.zip” project2. Open “SplinePath Sample” Scene3. Enter Play Mode and... Read more
Code Editor debugger shows different values than the Inspector when obse...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScenes“ Scene3. Open the “Assets/TestScri... Read more
ScriptableObject strips classes from packages when these classes are use...
How to reproduce:1. Build And Run the attached project2. Observe the texts Expected result: Texts are:This is message 1.And this is ... Read more
Long load times when large Asset Bundles are discarded
How to reproduce: Expected result: Load times are fastActual result: Load times are long Reproducible with: 2021.3.30f1Not reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open