Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.1.X, 6000.2.X
Votes
23
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b16
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-69984
Regression
No
Point Light does not affect SkinnedMeshRenderer when it's deformed, has Update When Offscreen enabled and Rendering Path is set to "Forward"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/LightTest” Scene
3. Observe the Game View
Expected result: The “Armature_Mesh” GameObject (“PlayerArmatureTest > Geometry > Armature_Mesh” in Hierarchy window) is affected by both, the red Point Light and the green Spot Light
Actual result: The “Armature_Mesh” GameObject is only affected by the green Spot Light
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: Windows 11, macOS (M2 Max) (By user)
Not reproducible on: No other environment tested
Workaround: Change Rendering Path setting to “Forward+”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ReflectionProbe is incorrectly culled based on Camera position and orientation when using Forward+ Rendering Path
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
Add comment