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Fixed in 2022.3.63f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, future release
Votes
23
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b16
6000.1.0a7
6000.2.0a1
Issue ID
UUM-69984
Regression
No
Point Light does not affect SkinnedMeshRenderer when it's deformed, has Update When Offscreen enabled and Rendering Path is set to "Forward"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/LightTest” Scene
3. Observe the Game View
Expected result: The “Armature_Mesh” GameObject (“PlayerArmatureTest > Geometry > Armature_Mesh” in Hierarchy window) is affected by both, the red Point Light and the green Spot Light
Actual result: The “Armature_Mesh” GameObject is only affected by the green Spot Light
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: Windows 11, macOS (M2 Max) (By user)
Not reproducible on: No other environment tested
Workaround: Change Rendering Path setting to “Forward+”
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