Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Votes
5
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b16
7000.0.0a1
Issue ID
UUM-69984
Regression
No
Point Light does not affect SkinnedMeshRenderer when it's deformed, has Update When Offscreen enabled and Rendering Path is set to "Forward"
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/LightTest” Scene
3. Observe the Game View
Expected result: The “Armature_Mesh” GameObject (“PlayerArmatureTest > Geometry > Armature_Mesh” in Hierarchy window) is affected by both, the red Point Light and the green Spot Light
Actual result: The “Armature_Mesh” GameObject is only affected by the green Spot Light
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: Windows 11, macOS (M2 Max) (By user)
Not reproducible on: No other environment tested
Workaround: Change Rendering Path setting to “Forward+”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment