Search Issue Tracker
Fixed
Votes
2
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-70004
Regression
Yes
macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Reproduction steps:
1. Open the attached “ReproProj” project
2. Build and Run
3. Press Command + Tab a few times
Expected result: Applications are changed between the Player and the Editor
Actual result: The Player freezes
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 2023.3.0b7, 6000.0.0b15
Not reproducible with: 2023.3.0b6
Reproducible on: macOS 14.4.1 (M1 Max), macOS 13.6.6 (Intel)
Not reproducible on: Windows 10
Comments (1)
-
guavaman
Apr 17, 2024 16:40
I would add that this issue seems to be related to Vsync. If Vsync is off, it will not freeze, but will if Vsync is on and Run in Background is enabled.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-67400