Search Issue Tracker
Fixed
Fixed in 6000.0.1f1
Votes
1
Found in
2023.2.19f1
Issue ID
UUM-70051
Regression
Yes
Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
How to reproduce:
1. Open the attached “TileMapCrashBug.zip“ project
2. Open the “Assets/Levels/Level2.unity“ Scene
Reproducible with: 2023.2.0a17, 2023.2.19f1, 2023.3.0b10
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.0a16, 6000.0.0b15
Fixed in: 6000.0.0b11
Melv: *It is NOT fixed in 6000 and does indeed crash! You'll need to change IShortcutToolContext to IShortcutContext in the user package in Safe mode!*
Reproducible on: macOS 14.4 Sonoma (Intel)
Not reproducible on: No other environment tested
Note: This issue doesn’t reproduce if the “Level_0“ GameObject is deleted in the Scene
First few lines of the stack trace:
0x00007FFB47A3E682 (Unity) GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo
0x00007FFB477B28A8 (Unity) GizmoManager::DrawActiveGizmos
0x00007FFB477B31CB (Unity) GizmoManager::DrawGizmos
0x00007FFB484DF4A2 (Unity) Camera::FinishRenderingEditorCamera
0x00007FFB45EC9E42 (Unity) Handles_CUSTOM_Internal_FinishDrawingCamera
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 6000.0.1f1):
Fix for this issue is available on Unity 6000.0.1f1 and above