Search Issue Tracker
Fixed
Fixed in 6000.0.2f1
Votes
0
Found in
6000.0.0b15
6000.0.0b16
Issue ID
UUM-70011
Regression
Yes
Noise Nodes do not update after connecting a time node to them in Shader Graph
How to reproduce:
1. Create a new 3D Cross-Platform (URP) Project
2. Create a new Shader Graph (Right-click in the Project Window -> Create -> Shader Graph -> URP -> Unlit/Lit Shader Graph)
3. Open up the newly created Shader Graph
4. Create a Voronoi Noise Node (Right-click -> Create Node -> Type "Voronoi" -> Click Enter)
5. Create a Time Node (Right-click -> Create Node -> Type "Time" -> Click Enter)
6. Connect the Time Node to "AngleOffset" or "CellDensity" attributes on the Voronoi noise node
7. Observe the Voronoi preview
Expected result: The Noise node becomes animated, it values are changing over time
Actual result: The preview gets greyed out, and if you try to create another Voronoi noise node that node will not have a preview at all, just a grey box
Reproducible with: 6000.0.0b16, 6000.0.0b15
Not reproducible with: 6000.0.0b14
Reproduced on: macOS Sonoma 14.4.1 (M1)
Note: Might be reproducible with more than these nodes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment