Search Issue Tracker
Active
Fixed in 6000.0.3f1
Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.25f1
2023.2.19f1
6000.0.0b16
6000.1.0a7
Issue ID
UUM-70003
Regression
No
Shader errors are logged in the Player log file when Strict shader variant matching is enabled and dynamic_branch is used in ShadowCaster pass
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/New Scene“ Scene
3. Build and Run the Project
4. Using the File Explorer, go to and open the Player log file
Expected result: The log file contains no error messages
Actual result: “Shader Unlit/NewUnlitShader, subshader 0, pass 1, stage vertex: variant A_1 not found.” and “Shader Unlit/NewUnlitShader, subshader 0, pass 1, stage pixel: variant A_1 not found.” are logged in the log file
Reproducible with: 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Couldn't test with: 2021.3.37f1 (Shader error when building)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment