Search Issue Tracker
Fixed
Fixed in 6000.0.3f1
Votes
0
Found in
2022.3.25f1
2023.2.19f1
6000.0.0b16
6000.1.0a7
Issue ID
UUM-70003
Regression
No
Shader errors are logged in the Player log file when Strict shader variant matching is enabled and dynamic_branch is used in ShadowCaster pass
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/New Scene“ Scene
3. Build and Run the Project
4. Using the File Explorer, go to and open the Player log file
Expected result: The log file contains no error messages
Actual result: “Shader Unlit/NewUnlitShader, subshader 0, pass 1, stage vertex: variant A_1 not found.” and “Shader Unlit/NewUnlitShader, subshader 0, pass 1, stage pixel: variant A_1 not found.” are logged in the log file
Reproducible with: 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Couldn't test with: 2021.3.37f1 (Shader error when building)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment