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[Cardboard][Android] Black screen when Cardboard application has Graphic...
To reproduce: 1. Download and open attached "CardboardBug.zip" project.2. Build and run for any device which supports Cardboard.3. W... Read more
[WSA] Unity does not add System.IO as a reference assembly when IL2CPP
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the Consol... Read more
[iOS] ios11 (iPhone) Build crash in Unity 2017.2 when launched in landsc...
Builds containing Unity ARKit Plugin (https://www.assetstore.unity3d.com/en/#!/content/92515) crashes if device is in landscape mode... Read more
Black Game view with Frame Debugger when using CommandBuffer.Blit() over...
Reproduction steps: 1. Open "frame debugger black screen.zip" project2. "Window" -> "Frame Debugger"3. Enable the Frame Debugger4... Read more
Blend Tree animation is not blended correctly
How to reproduce:1. Open the "BlendTreeRepro.zip" project2. Open the "Repro" scene3. Enter Play mode4. Open the ReproCharacter's Ani... Read more
Unity crashes when on coroutine loading new scene and activating cloth g...
Reproduction steps:1. Download project "ClothCrash563.zip" and open in Unity2. Enter Play mode3. Press "Test" button in Game view Ex... Read more
Splitting up the Animation clip in Timeline Editor results into Timeline...
How to reproduce:1. Open the attached "SyncRepro" project and "Repro" scene2. Make sure that Timeline and Animation windows are both... Read more
Unity freezes while applying prefab when the scene has multiple Box Coll...
Reproduction steps:1. Download project "PrefabApplyBug.zip" and open in Unity2. Open scene "Bug"3. Select "Prefab" in Hierarchy4. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects