Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
951267
Regression
No
Black Game view with Frame Debugger when using CommandBuffer.Blit() over Graphics.Blit()
Reproduction steps:
1. Open "frame debugger black screen.zip" project
2. "Window" -> "Frame Debugger"
3. Enable the Frame Debugger
4. Select "Draw Mesh Cube" -> "Preview"
5. Select "MoonRenderPipelineAsset"
6. Check "Blit With Command Buffer"
Expected Result: The Cube should be rendered the same as with "Graphics.Blit()"
Actual Result: The entire Game view becomes black
Reproduced with: 2017.3.0a7, 2017.3.0a4, 2017.2.0b11, 2017.1.1p2, 2017.1.0f3
Did not reproduce on: 2017.3.0b1, 5.6.3p3
Note:
Could reproduce on 2017.3.0b1 and 5.6.3p3 because of script errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Add comment