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Xcode build error: "Apple Mach-O Linker (ld)" from "_OpenURL"
Reproduction steps:1. Open the attached project.2. Try to build it to iOS. Actual result:- The build will fail when building in Xcod... Read more
Additional scene fails to render in play mode after asynchronously loadi...
Reproduction steps:1. Download project "BugReport.zip" and open in Unity2. Enter Play mode3. Press on any number in Game view4. Go t... Read more
[IMGUI] GUILayout.TextField saves only first digit
Steps to reproduce: 1) Download attached project and open in Unity2) Play the Menu scene3) Try writing numbers in Object Count: fiel... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip)2. Open the "scene" scene3. Select the obj game object... Read more
When a Mesh is assigned to a SkinnedMeshRenderer with a Cloth component ...
How to reproduce:1. Download attached project file and open "Scene" Scene2. Enter Play Mode (observe how while the 'ClothCopier-Work... Read more
Unity Editor crashed in QuantisedMatrixHash after deleting the speed tre...
To reproduce: 1. Open the project, attached by the tester (terrainTreeBug.zip)2. Open the "scene" scene3. Delete Tree prefab from th... Read more
Interacting with particular custom editor window causes "System is alrea...
To reproduce: 1. Open the project, attached by the tester (SetSystemInterestedAssertion.zip)2. Go to Assets -> Create -> Creat... Read more
[Metal] Compute shader buffer returns zeros on iOS device using camera r...
To reproduce:1. Download project attached by QA2. Build it for iOS3. Run it on a device4. In the console notice, that compute buffer... Read more
Chinese language text with no spaces is shrunk to fit in line and not to...
Reproduction steps:1. Download project "TextIssuesProject.zip" and open in Unity2. Observe Game view before entering Play mode3. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance