Search Issue Tracker
[Mobile] Profile does not take Detailed memory samples from external dev...
Reproduction Steps: 1. Open "TestSampleTest.zip" project 2. Build and deploy to iOS or Android device 3. Attach profiler 4. Take Det... Read more
[Linux Editor] Maximize on play doesn't expand the Game window
When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce: 1) Create and open ... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project 2. Open scene "00-Main" and run it 3. Press "1" to additively load scene "01-Additive1... Read more
UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project
UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package; 4. Open 'testBillboards' scene; 5. Select Terrain... Read more
[MAC] Unfreed allocations warning when "Save Assets" Window is shown
How to reproduce: 1. Create a new project 2. Enable "Verify Saving Assets" in Unity -> Preferences 3. Create a material and change ... Read more
[iOS] Memory spike, ramp up over time and crash using Vuforia SDK
Reproduction steps: 1. Open the attached project(prj). 2. Build and run the test scene for iOS. 3. Open the attached "stones_scaled"... Read more
Wireframe overlay color is not used
To reproduce: 1. Create new scene 2. Add cube to scene 3. Change Wireframe overlay color to red in Preferences 4. Switch through W... Read more
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps: 1. Open the attached project. 2. Delete "ForceRefs" game object in the hierarchy. - Bug is not reproducible if ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly