Search Issue Tracker

3
votes
Fixed

[Mobile] Profile does not take Detailed memory samples from external dev...

Profiling

-

Sep 29, 2016

-

Version/s: 5.4.1f1

Reproduction Steps: 1. Open "TestSampleTest.zip" project 2. Build and deploy to iOS or Android device 3. Attach profiler 4. Take Det... Read more

4
votes
Fixed

[Linux Editor] Maximize on play doesn't expand the Game window

Linux

-

Sep 29, 2016

-

Version/s: 5.5.0xb2

When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce: 1) Create and open ... Read more

0
votes
Duplicate

[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...

Global Illumination

-

Sep 29, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "00-Main" and run it 3. Press "1" to additively load scene "01-Additive1... Read more

2
votes
Not Reproducible

UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project

Mono

-

Sep 29, 2016

-

Version/s: 5.3.4p5

UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more

0
votes
Won't Fix

Scene / Game view render malfunction after switch back from GI previews

Image Effects

-

Sep 29, 2016

-

Version/s: 5.4.1f1

Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more

0
votes
Fixed

[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...

Terrain

-

Sep 29, 2016

-

Version/s: 5.5.0b6

Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached package; 4. Open 'testBillboards' scene; 5. Select Terrain... Read more

0
votes
Not Reproducible

[MAC] Unfreed allocations warning when "Save Assets" Window is shown

Scene Management

-

Sep 29, 2016

-

Version/s: 5.6.0a1

How to reproduce: 1. Create a new project 2. Enable "Verify Saving Assets" in Unity -> Preferences 3. Create a material and change ... Read more

9
votes
Won't Fix

[iOS] Memory spike, ramp up over time and crash using Vuforia SDK

iOS

-

Sep 29, 2016

-

Version/s: 5.4.1p2

Reproduction steps: 1. Open the attached project(prj). 2. Build and run the test scene for iOS. 3. Open the attached "stones_scaled"... Read more

0
votes
Fixed

Wireframe overlay color is not used

Scene/Game View

-

Sep 29, 2016

-

Version/s: 5.5.0b5

To reproduce: 1. Create new scene 2. Add cube to scene 3. Change Wireframe overlay color to red in Preferences 4. Switch through W... Read more

0
votes
Duplicate

[iOS] [CreatePrimitive] fails to add Collider to an object

iOS

-

Sep 29, 2016

-

Version/s: 5.4.1p1

Reproduction steps: 1. Open the attached project. 2. Delete "ForceRefs" game object in the hierarchy. - Bug is not reproducible if ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.