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[asmdef] Test runner does not find unit tests in assemblies defined with...
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Notice how NewEditModeTest1 and NewEditModeTest2 tests ... Read more
Editor Crashes on switching platform
Editor crashes on switching platform. Steps to Reproduce:- Create/Import any project.- Try switching build platforms. Note: Editor C... Read more
SHADER_API_D3D11 is nolonger correctly defined across the shader source
How to reproduce:1. Create new empty project2. Download attached shader and drag to Assets folder3. Check the error Actual result: S... Read more
Importing obj-file with mtl-file present in the folder does not import a...
Steps to reproduce:1. Open user attached project2. Reimport model Assets/ModelWithMtl/as1-oc-214.obj3. Observe the log statements an... Read more
SpriteRenderer does not correctly load sprite packed in bundle created i...
SpriteRenderer does not correctly load sprite packed in bundle created in another project Link to original forums post:https://forum... Read more
Crash on GC_is_marked after repeated sound playing
How to reproduce:1. Open the attached project2. Open the "Main" scene3. Press Play4. Keep pressing "Play x x" UI buttons until Unity... Read more
Animation gets distorted when linking a ScriptPlayable to an AnimationMi...
To reproduce:1. Open user's attached project2. Play the "DemoScene"3. Observe the left animation Expected result: Both animations pl... Read more
Application.PersistentDatapath resolve differently in editor and player
How to reproduce:1. Open Unity2. Load tester-submitted project(PersistentDataPathTest.zip)3. Open 'Test.unity' scene4. Play the scen... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:1. Open the attached "987107.zip" project.2. Build it to iOS using IL2CPP.3. Click the play symbol.4. Click on th... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open