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[Tags] Incorrect tag is used when building players if the tag position i...
To reproduce: 1. Open my attached project 2. From Tags & Layers panel, remove any tag before Tagas2 3. Enter Play mode, observe the ... Read more
Second Hierarchy window is focused when creating object in main Hierarchy
Steps to reproduce: 1. Create new project 2. Open second Hierarchy window 3. Hide second Hierarchy window (attached to Scene/Game wi... Read more
[Windows] Touch Screen does not minimise, maximise or close a running Build
On desktop touchscreens like a Lenovo IdeaCentre, the window can't be minimised, maximised or closed with a touch To reproduce: 1.... Read more
Editor crashes when deleting in-use SpeedTree Terrain assets
The Unity Editor will crash when deleting SpeedTree assets that are being used by an active Terrain system in an opened scene. Repr... Read more
NullReferenceException thrown when calling EditorApplication.SaveOpenSce...
Steps to reproduce: 1. Open attached project "970700.zip" 2. In the 'Untitled' scene, create a new GameObject in the Hierarchy 3. E... Read more
[MacOS] When closing "Add Open Scenes" browser window NullReferenceExcep...
Reproduction steps: 1) Open any project / create new one 2) Open Build Settings window 3) Press "Add Open Scenes" 4) Press "Cancel" ... Read more
Unable to open standalone builds
Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12 Unity 2018.1.0a6 Steps to reproduce: 1. Launch Unity. 2. ... Read more
Sprite icons are not showing their preview when Assets zoom is at minimum
Sprite icons are not showing their preview when Assets zoom is at minimum 1. Import any sprite into Assets 2. Adjust Assets zoom to... Read more
Performance hit when there are many gizmos on scene
Performance hit when there are many gizmos on scene 1. Open attached project 2. Launch scene "slow" 3. In Hierarchy, click on GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes