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[Windows] "Default is native resolution" overrides window width/height w...
How to reproduce: 1. Create new project file 2. Go to player settings in the editor, 3. Disable "Default is Full Screen" (this will ... Read more
[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce: 1) Open any project. 2) Go to PlayerSettings > Other Settings. 3) Under 'Active Input Handling' field, select th... Read more
The Adam Asset store model shows a Biped warning
Steps to reproduce: 1. Open a new project 2. Import attached Adam model (it's a lot smaller than downloading the whole thing) 3. Sel... Read more
UI text dissapears from Scene and Game views after Reimporting any Textu...
To reproduce: 1. Open attached project; 2. Enter "Main UI" scene; 3. Reimport any Texture or Sprite (Assets > Sprites); -note: it do... Read more
ScriptableObject/MonoBehaviour memory usage increased
Reproduction steps: - Open attached user project in 2018.1.0a3 - Build Player for Windows with profiler (Architecture x86) - Run gam... Read more
[Animation] GameObject Transform changes are not detected if it is contr...
To reproduce: 1. Open project 2. Open 'Scene' 3. Select 'Root Object' in hierarchy, start recording animation 4. Move 'Red' gameObje... Read more
Unity crashes at Scripting::ScriptingWrapperFor when Collider is passed ...
How to reproduce: 1. Download repro.zip 2. Open "sss" scene 3. Enter play mode 4. Unity crashes when two game objects collide Resu... Read more
Crash in physx::SubSortQuick::sort4 after attempting to load a scene
To reproduce: 1. Open the project, attached by the user (Network Racing game.zip) 2. Open the "Track" scene Expected: the Editor d... Read more
UnityPluginLoad is not called on 32-bit Windows
To reproduce: 1) Open attached project 2) Build x86 Win Standalone build and run it Expected: Plugin is run and marked so on-screen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered