Search Issue Tracker

Won't Fix

Votes

0

Found in

2017.2.0f3

Issue ID

962192

Regression

No

SLN files generated by MacOS and Linux editors have two projects with the same name

CodeEditors

-

Steps to reproduce:
1. Create a new project on a Windows machine
2. In Project window, right click on Assets folder -> Create -> C# Script
3. Create "Editor" folder and another C# script inside it
4. Repeat steps 1-3 on a Linux or MacOS machine
5. Compare {PROJECTNAME}.sln files located in the root project folder

Expected results: files are the same (Visual Studio version may differ), each project has a different project name.

Actual results: files are different, .sln files generated in windows have different project names, while Linux/macOS have the same.
Windows file contains this information:
Project("{...}") = "{PROJECTNAME}", "{PROJECTNAME}.csproj", "{...}"
EndProject
Project("{...}") = "{PROJECTNAME}.Editor", "{PROJECTNAME}.Editor.csproj", "{...}"
EndProject

macOS/Linux file contains this information:
Project("{...}") = "{PROJECTNAME}", "Assembly-CSharp.csproj", "{...}"
EndProject
Project("{...}") = "{PROJECTNAME}", "Assembly-CSharp-Editor.csproj", "{...}"
EndProject

Reproduced with: 5.6.4p1, 2017.1.2p1, 2017.2.0f3, 2017.3.0b6

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.