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0
votes
Won't Fix

[Meshes][API] Out of memory crash when setting Mesh.subMeshCount to stup...

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

We don't want to add a maximum value for submesh count. If user put a crazy number, then he could get a memory allocation error. Per... Read more

0
votes
Not Reproducible

[API] Crash in Material.SetTexture with a null argument

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

1
votes
Fixed

Unity crashes when calling various methods on TerrainData with boundary ...

Terrain

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

0
votes
Fixed

[API] Texture2D GetPixel/SetPixel with invalid or boundary values crashes

Graphics - General

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

0
votes
Not Reproducible

Calling Profiler.AddFramesFromFile with a null argument crashes Unity

Profiling

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Feb 15, 2016

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Version/s: 5.4.0b6

Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more

0
votes
Fixed

Unity crashes when calling AnimationClip.AddEvent with null argument

Animation

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Feb 15, 2016

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Version/s: 5.4.0b6

Add these two lines in the Start method of a script attached to a gameobject in your current scene and press Play. Unity will crash!... Read more

3
votes
Won't Fix

Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...

Asset - Database

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Feb 15, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. In top menu, go to "Window -> ScripableObject Editor"3. In input field enter some ... Read more

0
votes
By Design

[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...

Networking

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Feb 15, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more

2
votes
Not Reproducible
1
votes
Fixed

[macOS] First person controller mouse position does not appear center-sc...

MacOS

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Feb 15, 2016

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Version/s: 5.4.0b6

First person controller does not lock mouse to center of screen in OSX editor. Repro steps:1. Open Level_01 from attached project.2.... Read more

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