Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b6
Issue ID
771036
Regression
No
[Meshes][API] Out of memory crash when setting Mesh.subMeshCount to stupid high value
We don't want to add a maximum value for submesh count. If user put a crazy number, then he could get a memory allocation error.
Performance team said that they may add some custom flags on "dynamic_array" so the client code could test if a memory overflow appears or not, so when they'll add that feature to dynamic_array, client code should be changed according to that.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment