Search Issue Tracker
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce: 1. Download and open attached project 2. Build it 3. Open 3 instances of the game 4. Host the game with one of t... Read more
Client disconnects from host when simulating packet loss
Reproduction steps: 1. Download and open attached project 2. Build it for Standalone 3. Open 2 instances of the game( or 1 and run t... Read more
Particle system is stuttering in the Game view with Selective Glow
Steps to reproduce: 1. Download and open attached project 2. Select the "Particle System" gameobject in the Hierarchy window 3. Sele... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more
[Anim] Backspace to delete a value in Transform editor of Configuration,...
Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro: -enter the Con... Read more
Object can't be cast as implemented interface
Steps to reproduce: 1. Open attached project "837614repro.zip" 2. Open scene "test" 3. Run it and look at console 4. Notice line "a... Read more
Occlusion Culling does not cull shadow casters
To reproduce: 1. Open provided project 2. Open Assets/Scene/Scene.unity 3. Open Windows/Occlusion Culling and switch to the Visualiz... Read more
[Animation] Not all Shuriken properties can be animated.
[Don't peer-review] Not all particle properties can be animated. Brought up by user regarding min/max bursts: https://feedback.unit... Read more
[AA] Holes appear in mesh when antialiasing is enabled
Steps to reproduce: 1. Open attached project "837596.7z" 2. Open scene "demoScene" 3. In hierarchy select "Alignment" GO and click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type