Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.1f1
Issue ID
966581
Regression
No
[macOS] Mouse cursor texture has transparency glitches when running on non-native resolution
Custom cursor transparency glitches when the Build is run on a non-native resolution.
Steps:
1. Connect a monitor that has different screen resolution than mac (for example 1080P monitor + MacBook Pro with retina display)
2. Set screen to be mirrored (System Preferences > Displays > Arrangement > Mirror Display). Notice: the resolution on Mac changes to the same resolution as monitor
3. Build and Run user's attached project ("Cursor Quality.zip")
4. Disconnect the monitor. Notice: Mac resolution is back to standard resolution
5. Check mouse cursor
Result: mouse cursor glitches.
Reproduced with: 2018.1.0b3, 2017.2.1.p2, 2017.1.3f1.
Tested with: MacBook Pro 2015, macOS 10.13 + BenQ GL2450 1080P monitor.
Note:
-not reproducible if mac's resolution and monitors resolution is the same (not reproducible with iMac 2013 21.5 inch)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (2019.1.X):
The issue is no longer reproducible on macOS 10.14.2 with Unity 2018.1.0b1 on both Metal and OpenGL. We assume this was a driver issue with an older version of macOS.