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Unexpected jump while debugging nested loops in Visual Studio
How to reproduce: 1. Open Unity 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio d... Read more
Default reflection probe data remains intact even after deleting GI cache
This bug only occurs when there is an occlusion culling data locally stored in the project. How to repro: 1. Open attached project ... Read more
UI elements causes CPU usage spikes and makes Editor laggy
How to reproduce: 1. Open the attached project 2. Open the scene 3. Notice the Editor lag 4. Open the profiler 5. Notice the CPU usa... Read more
[Regression] Postprocessing tagging creates additional tag at run-time a...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. In the Project Window re-import "A006_Carrot" Model 3. ... Read more
Scene saving dialog always starts at Assets folder
Steps to reproduce: 1. Create a new project 2. Create a folder 3. Create a new scene 4. Try to save the scene while having the folde... Read more
Operators == and != are not implemented for Color32
Steps to reproduce: 1. Create a new Project 2. Create a script with 2 Color32 variables 3. Try to compare them with == or != operato... Read more
[Material] Animated MaterialEditor.VectorProperty values are returned in...
How to reproduce: 1. Add the "_VectorProp" property to the animation clip. You can see the ".xyzw" components were added, which is ... Read more
[MacOS] GC Alloc grows up to 30MB when scrolling in Inspector (with Time...
To reproduce: 1. Open project 2. Open 'Inspector_Lag_Test" scene 3. Select InspectorTester in Hierarchy 4. Try scrolling in Inspecto... Read more
Unity fails creating or switching projects within the Editor if "Malware...
How to reproduce: 1. Open Unity 2. Go to File 3. Create / open a project from editor Expected result: The current instance of Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines