Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b1
2017.3.0b8
2018.1.0a4
Issue ID
966789
Regression
Yes
Sprite Atlas is incorrectly packing sprites with alpha into RGB format
Sprite Atlas is incorrectly packing sprites with alpha into RGB format
1. Put attached sprite into Assets folder
2. In Assets, right click > Create > Sprite Atlas
3. Using Default settings (Compression None), drag the sprite into the atlas for packing
4. Pack Preview
The resulting format should be RGBA, not RGB.
Occurring on: 2018.1.0a4, 2017.3.0b8 - b1
Not occurring: 2017.3.0a7, 2017.3.0a1, 2017.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Empty gap next to Preview window in SpeedTree Shader Graph Nodes
- Override move options in Inspector are not disabled when only one Override is added in URP Volume
- “NONE”/“ALL” text in Adaptive Probe Volumes Option Override is too light when Editor theme is set to Light
- Default Volume Profile property does not get reset when the property is selected and the reset button is pressed
- Saving Visual Effect Graph closes it in Visual Effect Graph window
Add comment