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Camera.SetReplacementShader renders object one at a time instead of inst...
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Enter Playmode4. Observe draw calls(5)5. Build de... Read more
Using Application.internetReachability with OnGUI causes errors in the C...
Reproduction steps:1. Open the attached project "OnGUIBugReport_U20173.zip";2. Open the "Test" scene;3. Enter a play mode;4. Try to ... Read more
Some Post Processing Stack effects don't work with Single-Pass VR
Fixed in Post-Processing stack V2, https://github.com/Unity-Technologies/PostProcessing/issues Read more
The Editor crashes when closing 2 custom editor windows at the same time
Reproduction steps: 1. Open "DEL_2017.zip" project2. "Tools" -> "Level Maker"3. "Piece Editor"4. Close both of the windows with t... Read more
[Native Assets] AddObjectToAsset execution time grows unexpectedly throu...
Reproduction steps: 1. Open "2017-11-10 AssetDatabase Bug.zip" project2. "AssetDatabase Bug" -> "Click this button repeatingly"3.... Read more
[2017.2, 2017.3] Particles are not emitted in editor mode when using Rat...
To reproduce: 1. Open project2. Open 'ParticleBug' scene3. Try to drag 'Particle system' gameObject through scene Expected vs Actual... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce:1. Open repro project2. Play 'Main' scene Expected: messages will be thrown:'ContactPoint2D[] length is 1 and collision... Read more
LZMA compressed asset bundle loads significantly longer than LZ4 compres...
Reproduction steps:1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder2. Modify "AssetBundle_fromFile.cs" scri... Read more
Array index is out of range when trying to access array element in type ...
To reproduce:1. Open project2. Build and run scene for x86 architecture3. Build and run scene for x64 architecture Expected: scene w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default