Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
967808
Regression
No
Camera.SetReplacementShader renders object one at a time instead of instancing them on a Standalone build
Steps to reproduce:
1. Download and open the attached project
2. Open the profiler
3. Enter Playmode
4. Observe draw calls(5)
5. Build development build for standalone
6. Run the build
7. Observe draw calls in the profiler again
Expected result: draw calls are similair when accounting for watermark
Actual result: draw calls are significantly different as the replacement shader is not properly instanced
Reproduced on 5.5.4p4 , 5.6.4p1, 2017.1.2p3, 2017.2.0p1, 2017.3.0b9, 2018.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note:
By-design. Drawing with replacement shader will not have batching / instancing.