Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
967740
Regression
No
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce:
1. Open repro project
2. Play 'Main' scene
Expected: messages will be thrown:
'ContactPoint2D[] length is 1 and collision.GetContacts value is: 1'
'ContactPoint2D[] length is 2 and collision.GetContacts value is: 2'
Actual: collision.GetContacts returns 0 if ContactPoint2D[] length is 1:
'ContactPoint2D[] length is 1 and collision.GetContacts value is: 0'
Reproduced: 2017.2.a1, 2017.2.0p1, 2017.3.0b9, 2018.1.0a4
Not reproducible: 5.6, 2017.1(has no collision.GetContacts functionality)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment