Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
967740
Regression
No
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce:
1. Open repro project
2. Play 'Main' scene
Expected: messages will be thrown:
'ContactPoint2D[] length is 1 and collision.GetContacts value is: 1'
'ContactPoint2D[] length is 2 and collision.GetContacts value is: 2'
Actual: collision.GetContacts returns 0 if ContactPoint2D[] length is 1:
'ContactPoint2D[] length is 1 and collision.GetContacts value is: 0'
Reproduced: 2017.2.a1, 2017.2.0p1, 2017.3.0b9, 2018.1.0a4
Not reproducible: 5.6, 2017.1(has no collision.GetContacts functionality)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment