Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b7
Issue ID
967722
Regression
No
LZMA compressed asset bundle loads significantly longer than LZ4 compressed and Uncompressed asset bundle
Reproduction steps:
1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder
2. Modify "AssetBundle_fromFile.cs" script with paths to asset bundles
3. Build & run to Windows Standalone
4. Press "Download Uncompressed" or "Download LZ4"
5. See that loading took less than 100ms
6. Press "Unload resource"
7. Press "Download LZMA"
8. Loading an asset bundle will take around 30 seconds
Reproducible with 5.4, 5.6 and 2017.x build
Reproducible on Android, Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment