Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b7
Issue ID
967722
Regression
No
LZMA compressed asset bundle loads significantly longer than LZ4 compressed and Uncompressed asset bundle
Reproduction steps:
1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder
2. Modify "AssetBundle_fromFile.cs" script with paths to asset bundles
3. Build & run to Windows Standalone
4. Press "Download Uncompressed" or "Download LZ4"
5. See that loading took less than 100ms
6. Press "Unload resource"
7. Press "Download LZMA"
8. Loading an asset bundle will take around 30 seconds
Reproducible with 5.4, 5.6 and 2017.x build
Reproducible on Android, Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment