Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b7
Issue ID
967722
Regression
No
LZMA compressed asset bundle loads significantly longer than LZ4 compressed and Uncompressed asset bundle
Reproduction steps:
1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder
2. Modify "AssetBundle_fromFile.cs" script with paths to asset bundles
3. Build & run to Windows Standalone
4. Press "Download Uncompressed" or "Download LZ4"
5. See that loading took less than 100ms
6. Press "Unload resource"
7. Press "Download LZMA"
8. Loading an asset bundle will take around 30 seconds
Reproducible with 5.4, 5.6 and 2017.x build
Reproducible on Android, Windows Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Empty gap next to Preview window in SpeedTree Shader Graph Nodes
- Override move options in Inspector are not disabled when only one Override is added in URP Volume
- “NONE”/“ALL” text in Adaptive Probe Volumes Option Override is too light when Editor theme is set to Light
- Default Volume Profile property does not get reset when the property is selected and the reset button is pressed
- Saving Visual Effect Graph closes it in Visual Effect Graph window
Add comment