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4
votes
Not Reproducible

Post Processing shader error Kernal MultiScaleVODownsample1 not found in...

Package: PostProcessing

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May 30, 2019

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Version/s: 2.1.2

Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce: 1. Open attached project 2. B... Read more

0
votes
Won't Fix

[PostProcessing] [Ambient Occlusion] Ambient Occlusion result incorrect

Package: PostProcessing

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May 31, 2019

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Version/s:

How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window/KFS_Framework_v2.0/VRRigMaltiplayer/Head 3. Go to the I... Read more

0
votes
Active

Transparent GameObject's projection gets faulty when enabling and disabl...

Package: PostProcessing

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Feb 22, 2023

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Version/s: 3.2.1, 3.2.2

Reproduction steps: 1. Open the attached “Test Project” project 2. Open “Scenes/SampleScene” Scene 3. Select “Main Camera” in the Hi... Read more

0
votes
By Design

Game build appears black when Post Processing layer on Camera is used

Package: PostProcessing

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Dec 18, 2021

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Version/s: 3.2.0

Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more

0
votes
By Design

[Post Processing] Inconsistent effect with different resolutions when us...

Package: PostProcessing

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Nov 08, 2020

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Version/s: 3.0.1

Full title: Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volume... Read more

2
votes
Won't Fix

[Post Processing] Black artifacts appear when using Screen Space Reflect...

Package: PostProcessing

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Dec 16, 2020

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Version/s: 3.0.2

Reproduction steps: 1. Open users attached project and Scenes/SampleScene scene 2. Observe the Game view Expected result: The game ... Read more

0
votes
Fixed

[XR SDK] [PPv3] Lens Distortion, Motion Blur, Bloom effects does not sho...

Package: PostProcessing

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Dec 29, 2020

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Version/s: 3.0.1

Reproduction steps: 1. Open the attached project ("PPSv3.zip") 2. Open the "TestScene" scene 3. Open Inspector window and select "PP... Read more

1
votes
Fixed

[PostProcessing] Is rendered at full resolution when using Dynamic Resol...

Package: PostProcessing

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Jul 03, 2019

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Version/s: 2018.3.0b10, 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "case_1154796-Dynamic_Resolution.zip" 2. Build for iOS 3. Deploy the Xcode project to iOS de... Read more

1
votes
By Design

[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...

Package: PostProcessing

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Jul 23, 2019

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Version/s: 2.1.0

How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more

0
votes
Fixed

[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...

Package: PostProcessing

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Jun 22, 2018

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Version/s: 2.0.11-preview

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run proj... Read more

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