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Post Processing shader error Kernal MultiScaleVODownsample1 not found in...
Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce: 1. Open attached project 2. B... Read more
[PostProcessing] [Ambient Occlusion] Ambient Occlusion result incorrect
How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window/KFS_Framework_v2.0/VRRigMaltiplayer/Head 3. Go to the I... Read more
Textures don't have their FilterMode and WrapMode respected when changin...
Reproduction steps: 1. Open attached project "PPV2-TextureLerper-Repro" 2. Open Scenes/SampleScene 3. Select the "Post Processing... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce: 1. Open the user's attached project "ssr transparency issue.zip" 2. Build and Run Expected result: The object wit... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title: Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volume... Read more
[Post Processing] Black artifacts appear when using Screen Space Reflect...
Reproduction steps: 1. Open users attached project and Scenes/SampleScene scene 2. Observe the Game view Expected result: The game ... Read more
[XR SDK] [PPv3] Lens Distortion, Motion Blur, Bloom effects does not sho...
Reproduction steps: 1. Open the attached project ("PPSv3.zip") 2. Open the "TestScene" scene 3. Open Inspector window and select "PP... Read more
[PostProcessing] Is rendered at full resolution when using Dynamic Resol...
To reproduce: 1. Open attached project "case_1154796-Dynamic_Resolution.zip" 2. Build for iOS 3. Deploy the Xcode project to iOS de... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow