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Post Processing shader error Kernal MultiScaleVODownsample1 not found in...
Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce:1. Open attached project2. Buil... Read more
[PostProcessing] [Ambient Occlusion] Ambient Occlusion result incorrect
How to reproduce:1. Open the attached project2. Go to the Hierarchy window/KFS_Framework_v2.0/VRRigMaltiplayer/Head3. Go to the Insp... Read more
Transparent GameObject is displayed in the wrong position when changing ...
Reproduction steps:1. Open the “TransparentAABug“ project2. Enter the Play Mode3. Toggle off the “Toggle AA” toggle4. Toggle off the... Read more
Recorded Image Sequence with Recorder and FXAA enabled produces image wi...
Reproduction steps:1. Open the attached “1406776.zip” project2. Open the “SampleScene” Scene3. Window > General > Recorder >... Read more
[Post Processing] Black artifacts appear when using Screen Space Reflect...
Reproduction steps:1. Open users attached project and Scenes/SampleScene scene2. Observe the Game view Expected result: The game vie... Read more
[XR SDK] [PPv3] Lens Distortion, Motion Blur, Bloom effects does not sho...
Reproduction steps:1. Open the attached project ("PPSv3.zip")2. Open the "TestScene" scene3. Open Inspector window and select "PP" G... Read more
Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps:1. Open the attatched project2. Load 'TestScene'3. Buil... Read more
[PostProcessing] Is rendered at full resolution when using Dynamic Resol...
To reproduce:1. Open attached project "case_1154796-Dynamic_Resolution.zip"2. Build for iOS3. Deploy the Xcode project to iOS device... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" scene3. Select the Post-process Volume in the Hierarchy4... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument