Search Issue Tracker

Fixed in 2.1.8

Votes

1

Found in [Package]

2018.3.0b10

2018.3.14f1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1167247

Regression

No

[PostProcessing] Is rendered at full resolution when using Dynamic Resolution (via the ScalableBufferManager)

Package: PostProcessing

-

To reproduce:
1. Open attached project "case_1154796-Dynamic_Resolution.zip"
2. Build for iOS
3. Deploy the Xcode project to iOS device
4. After the project is loaded in Xcode menu bar press Debug > Capture GPU Frame
5. On the left menu list select "CommandBuffer..."
6. Observe as post-processing passes are rendered at full resolution and opaque passes are at a lower resolution (see Screenshot 2019-07-12 at 16.50.15.png)

Expected: post-processing is rendered at the same resolution as opaque
Actual: post-processing is always rendered at full resolution

Reproduced on:
2018.3.0b10 2018.4.4f1 2019.1.10f1 2019.2.0b10

Device reproduces on:
iPad Air 2 iOS 12.0.1

Notes:
- Trying to capture GPU frame on iPhone 7 Plus iOS 12.0 getting time out errors in the Xcode
- The button to take GPU capture is not available after building with 2019.3.0a9
- Packages errors in 2018.3.0b9 and earlier
- There are no packages in 2017.4

  1. Response avatar

    Resolution Note (fix version 2.1.8):

    This has been fixed on Github and will be part of the 2.1.8 package release.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.