Search Issue Tracker
By Design
Votes
1
Found in [Package]
2.1.0
Issue ID
1171382
Regression
Yes
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye when using VR
How to reproduce:
1. Open the user's project
2. Open the "Scenes/SampleScene" scene
3. Select the Post-process Volume in the Hierarchy
4. Enter the Play Mode and Slide the "Blend" Slider to the right under the Depth setting in the Post Process Volume
Expected result: Post-processing renders correctly
Actual result: Post-processing renders twice for each eye
Reproducible with: 2019.1.0a10 (LWRP 5.2.2), 2019.1.12f1(LWRP 5.16.1), 2019.2.0b10(LWRP 6.9.0), 2019.3.0a11(LWRP 7.0.0)
Not reproducible on Unity version 2018.4.5f1 (LWRP 4.10.0-preview, Post Processing 2.1.7)
Tested on Post Processing 2.1.7, Only reproducible on Post processing 2.1.0 and above
Could not test on 2019.1.0a1 - 2019.1.0a9 due to the project breaking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Value of ShaderGraph Color property is 0 by default
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
- ScrollView is not taking Into account header height when handling mouse wheel scrolling in MultiColumnTreeView
- Build fails with "Shader error in 'BK/StandardLayered" when using a custom shader
Kronnect
Dec 13, 2019 07:10
How is it possible to mark a bug as design? Shocking.