Search Issue Tracker
By Design
Votes
1
Found in [Package]
2.1.0
Issue ID
1171382
Regression
Yes
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye when using VR
How to reproduce:
1. Open the user's project
2. Open the "Scenes/SampleScene" scene
3. Select the Post-process Volume in the Hierarchy
4. Enter the Play Mode and Slide the "Blend" Slider to the right under the Depth setting in the Post Process Volume
Expected result: Post-processing renders correctly
Actual result: Post-processing renders twice for each eye
Reproducible with: 2019.1.0a10 (LWRP 5.2.2), 2019.1.12f1(LWRP 5.16.1), 2019.2.0b10(LWRP 6.9.0), 2019.3.0a11(LWRP 7.0.0)
Not reproducible on Unity version 2018.4.5f1 (LWRP 4.10.0-preview, Post Processing 2.1.7)
Tested on Post Processing 2.1.7, Only reproducible on Post processing 2.1.0 and above
Could not test on 2019.1.0a1 - 2019.1.0a9 due to the project breaking
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
Kronnect
Dec 13, 2019 07:10
How is it possible to mark a bug as design? Shocking.