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Issue ID




[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye when using VR

Package: PostProcessing


How to reproduce:
1. Open the user's project
2. Open the "Scenes/SampleScene" scene
3. Select the Post-process Volume in the Hierarchy
4. Enter the Play Mode and Slide the "Blend" Slider to the right under the Depth setting in the Post Process Volume

Expected result: Post-processing renders correctly
Actual result: Post-processing renders twice for each eye

Reproducible with: 2019.1.0a10 (LWRP 5.2.2), 2019.1.12f1(LWRP 5.16.1), 2019.2.0b10(LWRP 6.9.0), 2019.3.0a11(LWRP 7.0.0)
Not reproducible on Unity version 2018.4.5f1 (LWRP 4.10.0-preview, Post Processing 2.1.7)

Tested on Post Processing 2.1.7, Only reproducible on Post processing 2.1.0 and above

Could not test on 2019.1.0a1 - 2019.1.0a9 due to the project breaking

Comments (1)

  1. Kronnect

    Dec 13, 2019 07:10

    How is it possible to mark a bug as design? Shocking.

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