Search Issue Tracker
By Design
Votes
1
Found in [Package]
2.1.0
Issue ID
1171382
Regression
Yes
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye when using VR
How to reproduce:
1. Open the user's project
2. Open the "Scenes/SampleScene" scene
3. Select the Post-process Volume in the Hierarchy
4. Enter the Play Mode and Slide the "Blend" Slider to the right under the Depth setting in the Post Process Volume
Expected result: Post-processing renders correctly
Actual result: Post-processing renders twice for each eye
Reproducible with: 2019.1.0a10 (LWRP 5.2.2), 2019.1.12f1(LWRP 5.16.1), 2019.2.0b10(LWRP 6.9.0), 2019.3.0a11(LWRP 7.0.0)
Not reproducible on Unity version 2018.4.5f1 (LWRP 4.10.0-preview, Post Processing 2.1.7)
Tested on Post Processing 2.1.7, Only reproducible on Post processing 2.1.0 and above
Could not test on 2019.1.0a1 - 2019.1.0a9 due to the project breaking
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Kronnect
Dec 13, 2019 07:10
How is it possible to mark a bug as design? Shocking.