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"Generate Default Network Prefab List" does not stay disabled and Defaul...
Reproduction steps: 1. Create a new project 2. Install “Netcode For GameObjects” package through Package Manager 3. Go to “Edit\P... Read more
NGO CoreCLR Initial Support
This is initial support to assist getting NGO working with CoreCLR builds. See more details in [NCCBUG-208|https://jira.unity3d.com... Read more
Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...
How to reproduce: 1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene" 2. Open the DOTS Entities Insp... Read more
"InvalidCastException: Specified cast is not valid." is thrown when Netw...
How to reproduce: 1. Open the attached project "NGOTutorial_Bug.zip" 2. Select SampleScene>HelloWorldManager in the Hierarchy wind... Read more
"System.ArgumentNullException: Value cannot be null" is thrown when a Ch...
How to reproduce: Open the attached project "NetworkBehaviourBug.zip" Expected results: No errors in the Console window Actual ... Read more
[NetCode for GameObject] SpawnAsPlayerObject does not change NetworkMana...
Reproduction steps: 1. Open the attached project “NgoTest” 2. Open the “Assets/Scenes/NgoTest” Scene 3. Enter the Play mode 4. In th... Read more
Client connects in version .21 and will not connect in .22
1. What happened I upgraded my working project from .21 to .22 and the client will no longer connect. I have been working with Noel... Read more
"NullReferenceException" is thrown when accessing two-dimensional array ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play Mode 4. ... Read more
The server is trying to spawn an additional GameObject when spawning a G...
How to reproduce: 1. Open the “NetcodeRepro“ project 2. Open the “OutdoorScene“ 3. Build and Run 4. In the Player click on the “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it