Search Issue Tracker
Fixed in 0.50.0
Votes
1
Found in [Package]
0.6.0-preview.7
Issue ID
1308901
Regression
No
Child Entities loses Prefab tag when calling GhostCollectionSystem.CreatePredictedSpawnPrefab
How to reproduce:
1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene"
2. Open the DOTS Entities Inspector (Window->DOTS->Entities)
3. Locate a child Entity with the "Bullet" Mesh (under PrefabAssetRegistry Scene)
4. Inspect the child Entity's tags (note there's a Prefab tag)
5. Enter the Play Mode
6. Locate the "_predicted" Entity
7. Select its child Entity
8. Inspect the Entity's tags
Expected result: The Prefab tag is kept
Actual result: The Prefab tag is not kept on child Entities
Reproducible with: 0.6.0-preview.7 (2020.2.4f1, 2021.1.0b7, 2021.2.0a4)
Couldn't test with: 2018.4.31f1 (Unity NetCode package is not available), 2019.4.20f1 (Project Scripts break when downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes
Resolution Note (fix version 0.50.0):
Fixed in 0.50.0