Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.6.0
Issue ID
NCCBUG-218
Regression
No
"InvalidCastException: Specified cast is not valid." is thrown when NetworkVariable is declared public
How to reproduce:
1. Open the attached project "NGOTutorial_Bug.zip"
2. Select SampleScene>HelloWorldManager in the Hierarchy window
3. Select Assets/Prefabs/Player.prefab in the Project window
Expected results: No errors are thrown in the Console window
Actual results: "InvalidCastException: Specified cast is not valid" is thrown
Reproducible with: 1.6.0 (2021.3.31f1, 2022.3.12f1, 2023.1.19f1, 2023.3.0a11)
Not reproducible with: 1.7.0 (2021.3.31f1, 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a11)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature
Resolution Note:
I'm pleased to inform you that the issue you've encountered has been successfully resolved in our latest release, NGO 1.7.0. We highly recommend upgrading to this version at your earliest convenience to benefit from the fix and ensure a smoother experience.