Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.3.0
1.4.0
Issue ID
NCCBUG-199
Regression
No
"Generate Default Network Prefab List" does not stay disabled and DefaultNetworkPrefabs.asset is created when reopening the Editor
Reproduction steps:
1. Create a new project
2. Install “Netcode For GameObjects” package through Package Manager
3. Go to “Edit\Project Settings\Netcode For GameObjects” and disable “Generate Default Network Prefab List”
4. Delete “Assests\DefaultNetworkPrefabs.asset”
5. Close the editor and open the project again
Expected result: “Generate Default Network Prefab List” is disabled and “DefaultNetworkPrefabs.asset” is still deleted
Actual result: “Generate Default Network Prefab List” is enabled and sometimes “DefaultNetworkPrefabs.asset” is created again
Reproducible with: 1.3.0 (2020.3.48f1, 2021.3.26f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13) 1.4.0 (2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
There are no fixes planned for this Bug