Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.3.0
1.4.0
Issue ID
NCCBUG-199
Regression
No
"Generate Default Network Prefab List" does not stay disabled and DefaultNetworkPrefabs.asset is created when reopening the Editor
Reproduction steps:
1. Create a new project
2. Install “Netcode For GameObjects” package through Package Manager
3. Go to “Edit\Project Settings\Netcode For GameObjects” and disable “Generate Default Network Prefab List”
4. Delete “Assests\DefaultNetworkPrefabs.asset”
5. Close the editor and open the project again
Expected result: “Generate Default Network Prefab List” is disabled and “DefaultNetworkPrefabs.asset” is still deleted
Actual result: “Generate Default Network Prefab List” is enabled and sometimes “DefaultNetworkPrefabs.asset” is created again
Reproducible with: 1.3.0 (2020.3.48f1, 2021.3.26f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13) 1.4.0 (2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when reimporting fbx asset used as tree by specific Terrain component
- The position of the "X" in the search section is not consistent with other search boxes in the engine
- Unable to pan outside of the active state viewing window in the Animator when the Play Mode is paused
- Window Zoom stops working after Editor window is moved
- Some package directories are not found, and errors are thrown in the Console when the project path is quite long
Resolution Note:
There are no fixes planned for this Bug