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Votes
0
Found in [Package]
1.7.0
Issue ID
NCCBUG-223
Regression
No
Client connects in version .21 and will not connect in .22
1. What happened
I upgraded my working project from .21 to .22 and the client will no longer connect.
I have been working with NoelStephens on this issue and he requested I submit the issue as a bug.
Please contact NoelStephens in regards to :
https://forum.unity.com/conversations/netcode-nt-tick-duplicate-server-already-sent-an-update-on-tick-0-and-is-attempting-to-send-agai.627754/#message-1299190
2. How can we reproduce it using the example you attached
Run Host on LAN
Attempt to connect client via IP
Failed connection no error messages otherwise
associated.
Note: No CQA testing was carried out.
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Resolution Note:
This was a user support issue that was resolved by modifying their startup code for the host to include the ServerListenAddress:
==================================
if (!bConnected)
{
GameObject.FindAnyObjectByType<vfMPConnecting>().MakeVisible(true);
UnityTransport ut = NetworkManager.Singleton.GetComponent<UnityTransport>();
ut.ConnectionData.Address = sIp;
// Add this to your script
ut.ConnectionData.ServerListenAddress = sIp;
ut.ConnectionData.Port = iPort;
==================================