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[InputSystem] Problem with button state after deactivating and reactivat...
-e: The first time the actions maps are switched everything works fine. But then, the actions are only triggered after pressing the ... Read more
Numerous errors and exceptions get thrown after entering Play Mode when ...
How to reproduce:1. Open tester-attached project (InputActionsErrors)2. Create a new GameObject3. Attach NewBehaviourScript.cs to th... Read more
Unnecessary/unwanted binding candidates are found when detecting and cha...
How to reproduce:1. Open the attached 'RebindCandidates.zip' project2. Enter Play mode3. In the Drop-down menu select 'Mouse' and th... Read more
"System.NullReferenceException: Object reference not set to an instance ...
How to reproduce:1. Open the attached “IN-110290” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Console window Ex... Read more
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnproce...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299 Repro:1. Download attached project: StickValue.zip2. Downlo... Read more
wasPressedThisFrame always returns false on macOS when Caps Lock is enabled
How to reproduce: Open the “UnityInputTest.zip“ project Open the “main“ Scene Enter Play Mode Enable Caps Lock Press the “a“ key on ... Read more
[Scripting][Event] InputUpdateType.Manual does not work
Github: https://github.com/Unity-Technologies/InputSystem/issues/469Forum: https://forum.unity.com/threads/how-to-update-input-syste... Read more
[iOS][Pen] Phase doesn't go past Began
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/265 The phase is either None or Began, never Stat... Read more
[InputSystem][Windows] Pen updates mouse but without position
Repro in Windows editor. Need a tablet (e.g. Wacom). 1. Open Input Debugger.2. Pop open Mouse device.3. Pop open Pen device.4. Put t... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
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