Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
preview - 1.0.0
Issue ID
1192017
Regression
No
Numerous errors and exceptions get thrown after entering Play Mode when 'Reload Domain' Play Mode setting is unchecked
How to reproduce:
1. Open tester-attached project (InputActionsErrors)
2. Create a new GameObject
3. Attach NewBehaviourScript.cs to this GameObject and set its Actions field to 'PlayerActions.inputactions'
4. Make sure Edit > Project Settings > Editor has 'Enter Play Mode Settings' enabled and 'Reload Domain' is unchecked
5. Enter Play Mode, exit Play Mode
6. Enter Play Mode again; click on the Game View and move the mouse around the Game View
Expected result: no errors are thrown
Actual result: errors and exceptions are continuously thrown
Reproducible with: 2019.3.0a2, 2019.3.0b9, 2020.1.0a11
Could not test with: 2017.4.33f1, 2018.4.12f1, 2019.2.11f1, 2019.3.0a1(Enter Play Mode Settings not yet implemented)
Reproducible with package versions: preview - 1.0.0, preview.1 - 1.0.0
Could not test with package versions: preview - 0.9.6(FindActionMap method not implemented)
Notes:
Only reproduces when entering Play Mode the second and any subsequent times after 'Reload Domain' gets unchecked
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment