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Votes

0

Found in [Package]

0.2.0-preview

Issue ID

1134062

Regression

No

[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnprocessedValue()`

Package: Input System

-

Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299

Repro:
1. Download attached project: StickValue.zip
2. Download ISX package: https://github.com/Unity-Technologies/InputSystem if needed
3. Run the project in Editor or Player
4. Press Ctrl + i or click the Info menu on the right side
5. Observe the difference between ReadValue() and ReadUnprocessedValue() for stick movement (yellow text = unprocessed)

Actual: ReadUnprocessedValue has a build-in deadzone of 0.15
Expected: No deadzone for ReadUnprocessedValue.

  1. Resolution Note:

    This is by design. Devices by hardware usually don't exactly center on zero. Compensating for this is the purpose of deadzone processing.

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