Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.2.0-preview
Issue ID
1134062
Regression
No
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnprocessedValue()`
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299
Repro:
1. Download attached project: StickValue.zip
2. Download ISX package: https://github.com/Unity-Technologies/InputSystem if needed
3. Run the project in Editor or Player
4. Press Ctrl + i or click the Info menu on the right side
5. Observe the difference between ReadValue() and ReadUnprocessedValue() for stick movement (yellow text = unprocessed)
Actual: ReadUnprocessedValue has a build-in deadzone of 0.15
Expected: No deadzone for ReadUnprocessedValue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Resolution Note:
This is by design. Devices by hardware usually don't exactly center on zero. Compensating for this is the purpose of deadzone processing.