Search Issue Tracker

0
votes
Fixed

[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...

Shuriken

-

Mar 02, 2016

-

Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project.2. Open scene: Examples3. Select particle system in Hierarchy and simula... Read more

0
votes
Fixed

[Physics] Thin colliders cause crash

Physics

-

Mar 02, 2016

-

Version/s: 5.3.3p2

1) Download the attached project2) Open the project and open crash-scene-hold-Z3) Hold Z to rotate the thin collider4) Observe the c... Read more

0
votes
Fixed

[Terrain] Culling performance spikes moving a terrain with a camera atta...

Camera

-

Mar 02, 2016

-

Version/s: 5.3.3p1

To reproduce:1. Open the project and play the scene2. Select the center GO and check the doMove option.3. Observe spikes in profiler... Read more

0
votes
Fixed

Memory Profiler crash when taking snapshot in il2cpp::vm::MemoryInformat...

IL2CPP

-

Mar 02, 2016

-

Version/s: 5.2.4f1

How to reproduce: 1. Open attached Xcode project2. Deploy to device3. Go through the menus until the in-game 3d section- The crash h... Read more

0
votes
Fixed

Particle renderer using Mesh is not affected by Material Property Block

Shuriken

-

Mar 02, 2016

-

Version/s: 5.3.3p1

Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more

0
votes
Fixed

[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...

Camera

-

Mar 02, 2016

-

Version/s: 5.3.3p2

When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps:1. ... Read more

1
votes
Won't Fix

[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...

Networking

-

Mar 02, 2016

-

Version/s: 5.4.0b8

This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses ... Read more

0
votes
By Design

Inherited variable which is never set doesn't throw error

WebGL

-

Mar 02, 2016

-

Version/s: 5.3.3p1

Steps to reproduce:1. Build and run attached project to WebGL.2. Check console - no null reference in console and "in printstuff!" i... Read more

0
votes
Not Reproducible

[ui] Settings Integer mode InputField text with a negative value produce...

UI

-

Mar 02, 2016

-

Version/s:

When setting the input field text value through script to a negative integer value whilst the input field is in integer content mode... Read more

0
votes
By Design

When creating new empty project - Editor.log contains errors connected t...

Collab

-

Mar 02, 2016

-

Version/s: 5.3.3p2

Seems not reproduces in 5.4.0b8 just open Editor.log which attached to this report and notice those errors How we can reproduce it u... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.