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Everything turns green when there is Shadow Map and Bloom enabled and ca...
How to reproduce:1. Open attached project2. Open "Scene1_Outside" scene3. Observe Play Mode View Expected result: No color changesAc... Read more
[HingeJoint] Reset functionality is not working forSpring, Motor and Lim...
[Physics] Reset functionality is not working for Spring, Motor and Limit for Hinge joint Steps to Repro: 1. Create a new Project2. H... Read more
The position of EditorWindow is offset after opening it
How to reproduce:1. Open the attached "New Unity Project.zip" Project2. Open Window > Test Window3. Observe the position of the o... Read more
[Editor] Extra spacing is added before the "sky" label
Additional space is available before sky label Steps to Repro:1. Create a new Project2. Project window > click on the Label icon3... Read more
NullReferenceException occurs on reloading the Inspector with a C# scrip...
If you have a C# script selected in Project View and the inspector is reloaded (either by recompiling or importing/refreshing the fi... Read more
[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign wi...
Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window ho... Read more
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Make sure Target Architecture is s... Read more
Crash on YGNodelayoutImpl after calling AssetDatabase.SaveAssets()
How to reproduce:1. Open the "VR_Crash.zip" project2. Press Mixed Reality Toolkit > Add to Scene and Configure... Actual result: ... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce:1. Open the attached project ("case_1156287")2. Enter Play Mode Expected result: Console prints ("Normalized time: ... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project2. Hit the Run button3. Select The Sprite Atlas in the project window Expected Resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons