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Reimporting script after reading serialized data in a specific 'Maintain...
To reproduce:1. Open project2. Open Maintainer (Tools > Code Stage > Maintainer)3. Switch to the Project Cleaner tab4. Press S... Read more
Unity crash when opening a project with PlayServicesResolver
To reproduce:1. Open users attached project "Flying Avengers 1.zip" Expected result: Unity opensActual result: Unity crash Reproduce... Read more
Identical objects are sorted differently in the Tilemap with the same se...
Identical objects are sorted differently in the Tilemap with the same settings 1. levelScenes > load 'level_7'2. Place a green wa... Read more
Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce:1) Open attached project and scene2) Play it to see expected result3) Build and runNotice a different result Comparison... Read more
GameObject::GetComponentIndex crash when exiting Play mode while corrupt...
To reproduce:1. Open my attached project, scene Main2. Enter and Exit Play mode Expected: editor is not crashingActual: corrupted pr... Read more
WASM build of game crashes with overflow error, asm version does not
To reproduce:1) Open attached project2) Make sure WebAssembly option is selected3) Build and run it4) Start the game by click spaceb... Read more
[Windows 7] Red exclamation mark (!) is missing from the logo in Crash H...
In Windows 7, the red exclamation mark is missing from the logo in Crash Handler window.It happens to both Editor and Player, and us... Read more
[Collab] Commit message is lost if another team member pushed changes wh...
To reproduce:1. Create a new project2. Push to Collab3. Download project on 2nd machine4. Create script on both machines5. Write com... Read more
'Import Logs' and '... Video' files shows up under Video Clip asset afte...
To reproduce:1. Import any video2. Transcode3. Click Skip All Transcoding button Expected: Transcoding should be cancelled and video... Read more
[2D][Tilemaps] CMD + click does not select tile picker
The tooltip says that pressing CMD should automatically detect the tile placed in the tilemap, and to set that tile as the active ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class