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Status: Fixed in Unity 5.6.0
[Regression] Default terrain's material is more specular in 5.6 than in previous versions
You'll need Unity 5.5 and 5.6.
Steps to repro:
1. Create new project in Unity 5.5.;
2. Export attached package;
3. Open 'test' scene;
4. Observe terrain gameobject's surface;
5. Save project and close Unity 5.5;
6. Reopen the project in Unity 5.6;
7. Open 'test' scene;
8. Observe terrain gameobject's surface and compare it to the one observed in 5.5.
In 5.6. terrain's surface is much more specular (see attached screenshots).
Regression introduced in Unity 5.6.0b3 (358ff4ed3952).
Terrain surface rendering should be same after upgrading to 5.6.
- Reproduces in 5.6.0b3;
- Doesn't repro in Unity 5.6.0b2, 5.6.0b1, 5.5.0p1;
- Reproduces on Windows 10 and OSX 10.12.1;
- Also specular rendering reproduces when creating new Unity project;
- Reproduces when upgrading project with exactly the same Terrain, Rendering and GI settings;
- Reproduces in both Editor and Standalone Player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Animator.Rebind() resets game object position to the original instantiation position
- Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode
- WebGL build does not comply with Input.simulateMouseWithTouches on mobile
- Running Unity via command line with -buildTarget results in incorrect PlayerSettings tab
- Sharp, glossy outlines when terrain textures intersect