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0
votes
Fixed

BugReporter 5.6.0a3 crashes in Windows

Bugreporter

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Nov 15, 2016

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Version/s: 5.6.0a3

1. Run BugReporter 5.6.0a3 in Windows. Actual result: In Win8.1 and 10 it won't launch at all. In Win7 it will show crash. Works f... Read more

0
votes
Fixed

[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...

Shaders

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Nov 15, 2016

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Version/s: 5.4.2f2

Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more

0
votes
By Design

Custom Surface Shader (instanced) Not Evaluating SH Probes

Shaders

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Nov 15, 2016

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Version/s: 5.4.2f2

Reproduction steps: 1. Open the attached project (lighting problem repro.zip); 2. Open the scene "lighting issues.unity"; 3. In the ... Read more

2
votes
Duplicate

VRSettings.renderViewportScale renders sections of the screen oddly at v...

VR

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Nov 15, 2016

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Version/s: 5.5.0f1

VRSettings.renderViewportScale renders sections of the screen oddly at values <1 1. When changing the renderviewportscale to anythi... Read more

0
votes
Fixed

[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...

Version Control

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Nov 15, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Setup perforce server and workspace 2. Move attached TerrainTest project to workspace and open it using edit... Read more

0
votes
Fixed

Crash when changing to D3D12 from D3D11

Editor - Other

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Nov 14, 2016

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Version/s: 5.5.0f1

I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away wh... Read more

0
votes
By Design

Two animation layers for different body parts, don't apply at the same time

Animation

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Nov 14, 2016

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Version/s: 5.4.2f2

When you have two animation layers for different body parts and start to play, you can see that animations don't work at the same ti... Read more

16
votes
Won't Fix

Stereo Display VR does not render on Multiple Displays

XR SDK

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Nov 14, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1. Download and open the project 2. Build for Standalone 3. Launch the build Expected result: all monitors are ... Read more

0
votes
Fixed

[GearVR] Camera Clear flags not working properly on GearVR

VR

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Nov 14, 2016

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Version/s: 5.5.0f1

1) Open the 'TestScene' scene 2) Observe how the gray cubes are depth ordered in the game view of the editor 3) Go to Build settings... Read more

0
votes
Fixed

[Shaders] Shader compiler errors on Windows with Netop WebFilterLSP64 du...

Shaders

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Nov 14, 2016

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Version/s: 5.4.2f2

Looks like this started happening when shader compiler was changed to use local sockets instead of named pipes (around 5.2 or 5.3). ... Read more

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